I like the game but it just shut down twice. First time once the cab pulled in, second when I received call. The output_log.txt last entry was sth like "Quit request".
Now I recall that after picking up the phone the screen actually did fade to black and game was closed afterwards. Maybe I am old fashioned but I find it quite confusing to game to close on in-game and not menu driven event. Regardless - it was fun to experience the anticipation. Will look forward to your next projects.
Thanks for the kind words, and I'm glad you enjoyed it! I don't think you're old fashioned at all - though I'm a general fan of the game quitting itself at the end, I've learned that a fair number of people find it confusing. It's something I'm thinking more about going forward. Thanks for the feedback Rostok :)
I'm glad it resonated with you! that's exactly the kind of mood and feeling we were going for - fiddling with the car and the phone, and awaiting the unknown...
My snake controls don't seem to be working. (Though they worked on the earlier iteration.)I tried reopening the game and rebooting my laptop.
Also, I can't coax the browser version into working on Safari or Chrome.
Question: Does The Interlude end on its own when the phone rings? (Just not sure if that's intentional.)
Those small gripes aside: I loved the windshield wipers and the headlights! Also, the chips! And, of course, all of the non-Snake parts of the phone! (I never made it past level 1 of Snake. Tough game with non controls.)
Oh no! The snake controls should definitely be working, that's not good. Just to double check - in the earlier build snake controls were mapped to the keyboard, but now they're just maps to arrow keys on the phone.
While that may help with emersion, the phone (and the arrow buttons by extension) moves a bit too much in response to mouse movement, making this control scheme too fidgety to really be functional for a quick response game like Snake.(EG: was going right, and wanted to go up ... phone 'overshot' and mistook it for press on left arrow, insta-killing the snake-session)
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I like the game but it just shut down twice. First time once the cab pulled in, second when I received call. The output_log.txt last entry was sth like "Quit request".
Hey, I'm glad you liked the game and thanks for taking the time to let us know!!
The game shouldn't shut down when the car pulls in, that's definitely a bug and I'm sorry you ran into it. We'll look into it.
The second shutdown you describe is the ending, it should cut to black after you answer the phone :)
Now I recall that after picking up the phone the screen actually did fade to black and game was closed afterwards. Maybe I am old fashioned but I find it quite confusing to game to close on in-game and not menu driven event. Regardless - it was fun to experience the anticipation. Will look forward to your next projects.
Thanks for the kind words, and I'm glad you enjoyed it! I don't think you're old fashioned at all - though I'm a general fan of the game quitting itself at the end, I've learned that a fair number of people find it confusing. It's something I'm thinking more about going forward. Thanks for the feedback Rostok :)
I love how such a simple concept can evoke a feeling of anxiety.
I found myself constantly fiddling around stuff in the car and looking at the phone in anticipation.
I'm glad it resonated with you! that's exactly the kind of mood and feeling we were going for - fiddling with the car and the phone, and awaiting the unknown...
My snake controls don't seem to be working. (Though they worked on the earlier iteration.)I tried reopening the game and rebooting my laptop.
Also, I can't coax the browser version into working on Safari or Chrome.
Question: Does The Interlude end on its own when the phone rings? (Just not sure if that's intentional.)
Those small gripes aside: I loved the windshield wipers and the headlights! Also, the chips! And, of course, all of the non-Snake parts of the phone! (I never made it past level 1 of Snake. Tough game with non controls.)
Oh no! The snake controls should definitely be working, that's not good. Just to double check - in the earlier build snake controls were mapped to the keyboard, but now they're just maps to arrow keys on the phone.
While that may help with emersion, the phone (and the arrow buttons by extension) moves a bit too much in response to mouse movement, making this control scheme too fidgety to really be functional for a quick response game like Snake.(EG: was going right, and wanted to go up ... phone 'overshot' and mistook it for press on left arrow, insta-killing the snake-session)
Wow, I love it! Love the low-key style ;) And it's actually not so micro-, there's so much content in that Lokia!
Awww, thank you so much!! I'm glad you dug around in the Lokia phone, it was really fun to make :)