hey i had a hella good time playing your game, just wanted to comment and share my playthrough. following and cant wait to try out other projects by yall!
The web version may run slowly on some browsers. We recommend playing the standalone download if possible.
THE TIME TABLE HAS CHANGED.
WE HAVE TO MEET TONIGHT.
ARE YOU READY?
In over your head with no easy way out, you find yourself stuck in the parking lot nervously awaiting your fate.
Fidget with your LOKIA™ phone to pass the time. Change your background or ringtones, play Snake, and more!
Tune into the late night radio to listen to DJ Jack bring you original songs written specifically for The Interlude!
- - - - - FEATURES - - - - -
- The Interlude is a realtime first person anti-thriller, designed to be played in a single 10 minute play session.
- Explore and customize your Lokia™ phone, including:
- A fully playable version of Snake!
- Browse the internet
- and more!
- More than 10 minutes of late night radio featuring original songs written for the game!
- The Interlude is available for Windows, Mac, and Linux.
- - - - - CREDITS - - - - -
@small_signs - phone design, programming
@colestia3 - environment design, programming
Darcy Welsh & @colestia3 - Original Composition
Portia & Jack - Radio Voices
- - - - -
Thanks for playing !
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
hahaha, I'm glad you enjoyed it so much! it was really fun watching your play through :)
I don't get it, the message says if they aren't there by 10:50, then to run, but you can't...
I loved the game and would like to find the songs used; -; I kinda fell in love with them. Seriously, I really wanted these songs, if I can't I will spend a lot of time looking for them
Hahahah, they're all original songs by David Cribb, aka https://twitter.com/colestia3. Unfortunately they don't exist outside the game (for now....??). But if you like that music, keep an eye out for our upcoming project: https://colestia.itch.io/they-came-from-a-communist-planet. The soundtrack is by David as well, and it's banging :)
I am waiting for this new game. After I met your game "The Interlude", I reviewed your work and enjoyed it (I'll get the song and nothing can stop me! >:^ ) Hehehe ... you just gained a follower.
good game, great for the peoble how like the horror games
you should really make a playlist or something out of these songs, they're really good
Does this game work on 32 systems? i downloaded it but it didn't run
cool game. got 52 in snake
Snake champion right here.
Edit: Never mind, somebody else got 37. But I really liked that the story was hidden in the internet stories. It was a lot less sinister than I expected going in.
I'm looking forward to watching the video, thanks for making it! and nice job piecing together bits of the story, I think a lot of people have been overlooking the internet...
Great little game, I like the hints at what's really going on. It's a cool slice of something you usually don't get to see in a situation like a heist: people waiting for other people to show up.
thanks!! we really wanted to highlight the parts of heists you never see. the name of the original unity project folder was: 'the boring part of a heist'
TOOK ME 17 MINUTES BUT I FINALLY SCORED 37 AND BECAME SNACC CHAMPION FUCC YE
also great game, nice atmosphere, graphics and mechanics. Made me feel like i was a kid again playing snake on my moms Nokia heh
I love the atmosphere that was made during this game, especially with the graphics. The radio, the old-school phone, the interactive windshield wiper and lights, they all helped to build into the mood. I genuinely enjoyed this game, and I would love to see more added to this, such as a more interactive car. Thank you for creating this immersive game!
you're very welcome, I'm glad you enjoyed it so much and that you found the button for the wipers!
Thoroughly enjoyed this experience. Was very interested as to what an anti-thriller would be and you absolutely delivered on that premise. Love the aesthetic, the feel. Great job on the radio tunes and overall such a solid experience. Loved it.
hey! thanks so much for the video! I really enjoyed watching discover all the little details strewn around the car and I'm really glad you enjoyed it so much :)
Extremely specific vibe you are cultivating here, and I am definitely here for it. Nicely done!
I really love this game. I find this format to be interesting and I'd love to see more of it.
And I did find myself just trying to mess around with everything and longing for there to be pedals to just leave that place because I didn't trust the situation I was currently in. It made me nervous and paranoid.
thank you so much for the kind words!!!
this was a really rich and interesting concept and, i kinda wanna do it more? like this format could do so much?
awww, thanks so much! I agree there's a lot more potential here, and there's more I definitely want to do with this concept, maybe in the future. . . . :~)
please do! I get that it must be tricky trying to work this atmospheric minutia stuff into a longer play, but I've literally never come across anything with this feel or particular kind of immersion - it's really stuck with me - please, keep it coming!!
Great concept, thanks!
I like the game but it just shut down twice. First time once the cab pulled in, second when I received call. The output_log.txt last entry was sth like "Quit request".
Hey, I'm glad you liked the game and thanks for taking the time to let us know!!
The game shouldn't shut down when the car pulls in, that's definitely a bug and I'm sorry you ran into it. We'll look into it.
The second shutdown you describe is the ending, it should cut to black after you answer the phone :)
Now I recall that after picking up the phone the screen actually did fade to black and game was closed afterwards. Maybe I am old fashioned but I find it quite confusing to game to close on in-game and not menu driven event. Regardless - it was fun to experience the anticipation. Will look forward to your next projects.
Thanks for the kind words, and I'm glad you enjoyed it! I don't think you're old fashioned at all - though I'm a general fan of the game quitting itself at the end, I've learned that a fair number of people find it confusing. It's something I'm thinking more about going forward. Thanks for the feedback Rostok :)
I love how such a simple concept can evoke a feeling of anxiety.
I found myself constantly fiddling around stuff in the car and looking at the phone in anticipation.
I'm glad it resonated with you! that's exactly the kind of mood and feeling we were going for - fiddling with the car and the phone, and awaiting the unknown...
My snake controls don't seem to be working. (Though they worked on the earlier iteration.)I tried reopening the game and rebooting my laptop.
Also, I can't coax the browser version into working on Safari or Chrome.
Question: Does The Interlude end on its own when the phone rings? (Just not sure if that's intentional.)
Those small gripes aside: I loved the windshield wipers and the headlights! Also, the chips! And, of course, all of the non-Snake parts of the phone! (I never made it past level 1 of Snake. Tough game with non controls.)
Oh no! The snake controls should definitely be working, that's not good. Just to double check - in the earlier build snake controls were mapped to the keyboard, but now they're just maps to arrow keys on the phone.
While that may help with emersion, the phone (and the arrow buttons by extension) moves a bit too much in response to mouse movement, making this control scheme too fidgety to really be functional for a quick response game like Snake.(EG: was going right, and wanted to go up ... phone 'overshot' and mistook it for press on left arrow, insta-killing the snake-session)
Wow, I love it! Love the low-key style ;) And it's actually not so micro-, there's so much content in that Lokia!